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Minecraft villager trading

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Minecraft villager trading Empty Minecraft villager trading

Post by igoDrMacro Tue May 22, 2012 10:39 am

Minecraft villager trading Minecraft-Trading-610x240
Minecraft frontman Jens Bergensten has tweeted a teaser of what he’s currently working on: trading with villagers, complete with currency. If the feature makes it into the game, it looks like you’ll be able to trade coins for armour and equipment. It’ll also give villagers something to do other than hang around and mate with each other, the slackers.
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Post by igoMOTTZILLA Tue May 22, 2012 5:08 pm

Sweet, I remember I was talking about this during beta. Now we just have to find where all of our villagers went.
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Minecraft villager trading Empty 1.3.1 patch is live

Post by igoDrMacro Wed Aug 01, 2012 12:51 pm

Looks like we'll need to update the server.
+ Single-player now runs a server internally
+ Publish the single-player instance to LAN
+ Automatically detect LAN worlds in multi-player screen
+ Added "cheats" option in single-player (enables commands)
+ Added "bonus chest" option to give players a quicker start in a new world
+ Added adventure mode (work in progress)
+ Added trading with villagers
+ Added emeralds, emerald blocks and emerald ore
+ Added cocoa beans to jungles
+ Added the Ender Chest
+ Added tripwires
+ Added new creative mode inventory with search functionality
+ Made it possible to gain enchantment orbs from mining ore and smelting
+ Added writeable books
+ Added "large biomes" world type
+ Added temples to jungles and deserts
+ Added chat settings
+ Added option to turn off and view snooper data
+ Added more information on the debug screen (F3)
+ New launcher with "Play Demo" button if not premium user
+ Added /seed command to see map seed
+ Added /defaultgamemode to set default game mode in a world (affects new players)
+ Added /debug command for profiling
+ Added SRV record lookup support
* Decreased max enchantment level from 50 to 30
* The /tp command can now send players to a specific coordinate
* Mobs can spawn on flat surfaces (such as up-side-down stairs)
* Updated language files
* Mobs are much less likely to glitch through blocks
* Server list can be reordered
* Nearby items in the world will auto-stack
* Stars are smaller and brighter
* Sky color in The End has been changed
* The "pick block" functionality has been improved
* Certain items that previously wasn't stackable can now be stacked
* Hill biomes are slightly taller
* Wooden log blocks can now be placed side-ways
* Wooden half-blocks now act as wood
* Water slowly drips through leaves during rain
* Minecarts and boats will be placed by dispensers, if possible
* Gravel texture has been modified
* Levers can be placed in the roof
* Creepers' explosions damage is now modified by difficulty
* Performance improvements
* Other bug fixes...
- Removed Herobrine
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Post by igoMOTTZILLA Thu Aug 02, 2012 7:39 am

I have some good news and bad news.... Good first. I successfully upgraded the server without messing it up. Bad news..... villagers all dead. Turns out zombie are attracted to them and will kill them. So the main project now will be to get lights up on the streets, and to fence in the town.

I started it up today and ran into about 30 zombies, no joke, so we need to get this done before more zombies are spawned.
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Post by igoDrMacro Thu Aug 02, 2012 10:51 pm

I have put up many more street lights, and villagers are all over now, especially in my house!
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Post by igoMOTTZILLA Thu Aug 02, 2012 11:04 pm

will be building portal to nether tomorrow to get glowstonr to make some redstone torches
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Post by igoDrMacro Thu Aug 02, 2012 11:07 pm

I think SonneDrakko is working on that already
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